Where is oghma infinium skyrim




















The quest will only be offered if the Dragonborn is level 15 or higher. The quest can not be started until the Runed Lexicon is returned to Septimus; if the Dragonborn is under level 15, Septimus will then say that he needs time to decipher the meaning of the Lexicon. The Dragonborn will then have to wait until level 15 before receiving a letter from a courier , stating that Septimus has deciphered the Lexicon and wants the Dragonborn to return to him.

A locked Dwemer box must be opened by collecting the blood from each of the races of Mer. This blood mixture will approximate the blood of the Dwemer and provides access to the Dwemer puzzle box. When the book is read, only one of three paths may be chosen.

After reading the book, the option to choose a path will not be given again. Each path adds five skill levels to six skills. This section contains bugs related to Oghma Infinium Skyrim. Or visit our YouTube channel. Skip to content. To start the quest, go and talk with Septimus Signus. Make sure the house you head to has a bookshelf, this is important for the glitch. Glitch time Make sure your book shelf is completely empty.

Pop the Oghma Infinium on the book shelf. Continue going forward and up the staircase, then turn left at the top of it. Turn left at the end of the next corridor, but be careful of the pistons that could push you off the ledge. If you want the chest, just go a bit to the left and avoid the embossed piece of the floor. Keep following the corridor until you reach another golden door. Enter it to get to the Alftand Animonculory. Keep going forward and enter through another golden door, turn left at the corner and kill the Dwarven Spider.

Head up the stairs and kill the Dwarven machinery that will attack you. Continue walking forward until you see another set of stairs.

Run up the stairs but avoid the embossed tiles that are lined with gold. If you happen to step on one, a booby trap will activate, run down the stairs and try again when it does. Head left at the top of the stairs. Head down the stairs and jump onto the circular platform below it. Wait for the flame to stop before going through it, then enter the door. Part 5. Kill all the Falmers that you see. Dispose of them and ignore the lever for now, turn left and continue going down deeper.

Enter through another corridor and turn left at the end. Go down the stairs and open the door to Alftand Cathedral. Turn left. Be careful when you do—the floor is lined with more booby traps.

Flip the switch and head through the newly opened gate. Kill the Dwarven Centurion. After you kill it, you will obtain the Lift key. Head up the stairs and through the door, but keep out of sight. There will be two enemies here that will try to kill each other; wait for one of them to die before taking out the other one yourself.

Activate the Dwarven mechanism at the middle of the room. A staircase will appear, use it to get to black reach. Part 6. Head down the stairs once you get to Blackreach. Go southwest until you reach a small canal; turn left from there and cross the bridge. Continue walking forward until you see a tower. Head for the tower and enter the door. Turn left at the room where a giant Dwarven sphere is embedded on the floor.

Go near the control of the machine and activate it. From the right, press the second button 3 times. Press the third button twice, and the last button will open. Press it the last button, and the machine will activate. Go down and grab the Elder Scroll from the machine. Head back up and take the lexicon back from where you placed it. Back track to Blackreach and follow the marker. Head there and activate the Dwarven machine to release the bars on the gate.



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